Computing collisions#
CollisionComputation#
- This class compute collisions of moving points with lists of - DiscCacheand- LineSegment.- Construct an instance. 
 - Returns the free distance if the agent will be move - Parameters:
- angle – The angle (absolute) 
- max_distance – The maximal distance to consider 
- speed – The speed of the agent 
 
- Returns:
- The distance in direction angle before possibly colliding 
 
 - Return regularly sampled angles. - Parameters:
- from – The interval lower bound 
- length – The length of the interval 
- resolution – The number of values in the interval 
 
- Returns:
- Angles regularly sampled in the interval [from, from + length]. 
 
 - Return the polar contour for an interval of headings. - Parameters:
- from – The interval lower bound 
- length – The length of the interval 
- resolution – The number of values in the interval 
- max_distance – The maximum distance to consider (collision behind this distance are effectively ignored) 
- dynamic – If the agent is moving 
- speed – The speed at which the agent is moving 
 
- Returns:
- An arrays of angles sampled regularly in the interval [from, from + length] and one array with the free distance in their direction. 
 
 - Return the free distance to collision for an interval of headings. - Parameters:
- from – The interval lower bound 
- length – The length of the interval 
- resolution – The number of values in the interval 
- max_distance – The maximum distance to consider (collision behind this distance are effectively ignored) 
- dynamic – If the agent is moving 
- speed – The speed at which the agent is moving 
 
- Returns:
- The free distance for each angle in the interval [from, from + length]. 
 
 - Set the state from collections of - LineSegment,- Disc, and- Neighbor.- Parameters:
- pose – The pose 
- margin – The margin 
- line_segments – The line segments 
- static_discs – The static discs 
- dynamic_discs – The dynamic discs 
 
 
 - Returns the free distance if the agent will be static - Parameters:
- angle – The angle (absolute) 
- max_distance – The maximal distance to consider 
- include_neighbors – Indicates if the neighbors should be included in the computation 
 
- Returns:
- The distance in direction angle before possibly colliding 
 
 
CachedCollisionComputation#
- Bases: - CollisionComputation- This class extend - CollisionComputationto cache the results.- It assumes that the agents is only interested in possible collisions when moving in directions comprised in an interval \([\alpha, \alpha + \Delta]\), represented by in \(N\) points at regular steps, only up to a maximal distance \(D\), and that the agent moves at at given speed. - Construct an instance 
 - Returns the free distance to collision for the cached interval of headings. - Parameters:
- dynamic – If the agent is moving 
- Returns:
- The distance before possibly colliding for each direction in the interval \([\alpha, \alpha + \Delta]\). 
 
 - Type:
 - The cache interval length \(\delta\). 
 - Type:
 - The maximal distance \(d\) to consider 
 - Type:
 - The cache interval lower bound \(\alpha\). 
 - Type:
 - The resolution: the number of discrete angles \(n\). 
 - Type:
 - The agent speed.