Base class#
#include "navground/sim/state_estimation.h"
- This class describe a generic state estimation that should update the environment state used by the agent navground::core::Behavior. - As the environment state is specialized by sub-classes of navground::core::Behavior like navground::core::GeometricState, concrete sub-classes have to target one or more of them. - In particular, the agent should use a state estimation compatible with its state representation. - Sub-classes are expected to override methods - prepare, which is called at the begin of the simulation to set it up. 
- update, which is called at every simulation step. 
- close, which is called at the end of the simulation. 
 - Subclassed by navground::sim::BoundedStateEstimation, navground::sim::Sensor - Public Functions - Updates an environment state with respect to a given agent. - Parameters:
- agent – The agent owning the state estimation 
- world – [in] The world that the agent is part of 
- state – The environment state to be updated 
 
 
 - Protected Functions - Updates the state of a given agent navground::core::Behavior. - Parameters:
- agent – The agent owning the state estimation 
- world – [in] The world the agent is part of 
 
 
 - Setup the state estimation. - Called before starting a simulation. - Parameters:
- agent – The agent owning the state estimation 
- world – [in] The world the agent is part of 
 
 
 - Clean-up the state estimation. - Called after finishing a simulation.