Antipodal#
- A scenario that place the agents around a circle at regular intervals and task them to reach the opposite (“antipode”) side. - Registered properties: - radius (float, - radius)
- tolerance (float, - tolerance)
- position_noise (float, - position_noise)
- orientation_noise (float, - orientation_noise)
- shuffle (bool, - shuffle)
 - Constructs a new instance. 
 - Type:
 - The orientation. 
 - Type:
 - The position_noise. 
 - Type:
 - The circle radius. 
 - Type:
 - Whether it should shuffle the agents before initializing them. 
 - Type:
 - The goal tolerance.