Human-Like#
Bases:
Behavior
Human-like obstacle avoidance behavior.
The behavior inspired by how pedestrian move, has been originally presented in
Guzzi, J.; Giusti, A.; Gambardella, L.M.; Theraulaz, G.; Di Caro, G.A., “Human-friendly robot navigation in dynamic environments,” Robotics and Automation (ICRA), 2013 IEEE International Conference on, vol., no., pp.423,430, 6-10 May 2013
Registered properties:
tau (float,
tau
),eta (float,
eta
),aperture (float,
aperture
),resolution (float,
resolution
),epsilon (float,
epsilon
),barrier_angle (float,
barrier_angle
)
State:
GeometricState
Contruct a new instance
- Parameters:
kinematics – The kinematics
radius – The radius
Gets the free distance to collision in \([-\alpha, \alpha]\) at regular intervals.
- Parameters:
assuming_static – If True, all obstacles are assumed static.
speed – The desired speed. Will be set to the last used target speed if not specified.
- Returns:
A vector of distances of size
resolution
. Angles are in the agent frame.
- Type:
Convenience method that return the size of an angular segment in \([-\alpha, \alpha]\) to search for optimal directions.
- Type:
The aperture \(\alpha\): desired velocity is searched on a circular sector \([-\alpha, \alpha]\).
- Type:
The barrier angle, i.e., the minimal angle with respect to a currently virtually colliding obstacle to ignore it.
- Type:
The lowest margin to an obstacle or neighbor.
any obstacles nearer than this this value will be virtually pushing away from the agent.
- Type:
The time \(\eta\) that the behavior keeps away from collisions. higher values lead to slower speeds.
- Type:
The number of subdivision of \([-\alpha, \alpha]\) to search for optimal directions.
- Type:
The relaxation time \(\tau\). higher values lead to lower accelerations.