Simple

Simple#

#include "navground/sim/scenarios/simple.h"
struct SimpleScenario : public navground::sim::Scenario#

Simple scenario that serves as an example.

The scenario add a single agent with a waypoints task, dummy behavior, and holonomic kinematics.

Registered properties: none

Public Functions

inline virtual void init_world(World *world, std::optional<int> seed = std::nullopt) override#

Initializes the world.

Parameters:
  • world – The world

  • seed – The random seed