Antipodal#

A scenario that place the agents around a circle at regular intervals and task them to reach the opposite (“antipode”) side.

Registered properties:

Constructs a new instance.

Type:

float

The orientation.

Type:

float

The position_noise.

Type:

float

The circle radius.

Type:

bool

Whether it should shuffle the agents before initializing them.

Type:

float

The goal tolerance.