Antipodal#
A scenario that place the agents around a circle at regular intervals and task them to reach the opposite (“antipode”) side.
Registered properties:
radius (float,
radius
)tolerance (float,
tolerance
)position_noise (float,
position_noise
)orientation_noise (float,
orientation_noise
)shuffle (bool,
shuffle
)
Constructs a new instance.
- Type:
The orientation.
- Type:
The position_noise.
- Type:
The circle radius.
- Type:
Whether it should shuffle the agents before initializing them.
- Type:
The goal tolerance.